;Converted from CSV by BVE FILE CONVERTER
;With fotorealistic Bitmaps
;Martin Finken http://BVE-Train.de

CreateMeshBuilder,
AddVertex,-1.22, 3.93,-10.10,
AddVertex, 1.22, 3.93,-10.10,
AddVertex, 1.22, 3.14,-9.9,
AddVertex,-1.22, 3.14,-9.9,
AddVertex, 1.22, 2.20,-10.0,
AddVertex,-1.22, 2.20,-10.0,
AddVertex, 1.22, 2.00,-10.0,
AddVertex,-1.22, 2.00,-10.0,
AddVertex, 1.22, 1.40,-9.9,
AddVertex,-1.22, 1.40,-9.9,
AddVertex, 1.22, 0.00,-9.9,
AddVertex,-1.22, 0.00,-9.9,
AddFace, 0,1,2,3,
AddFace, 3,2,4,5,
AddFace, 5,4,6,7,
AddFace, 7,6,8,9,
AddFace, 9,8,10,11,

LoadTexture, Front.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,0.2
SetTextureCoordinates, 3,0,0.2
SetTextureCoordinates, 4,1,0.44
SetTextureCoordinates, 5,0,0.44
SetTextureCoordinates, 6,1,0.5
SetTextureCoordinates, 7,0,0.5
SetTextureCoordinates, 8,1,0.67
SetTextureCoordinates, 9,0,0.67
SetTextureCoordinates, 10,1,1
SetTextureCoordinates, 11,0,1
SetDecalTransparentColor, 0,0,255

CreateMeshBuilder,
AddVertex,-1.22, 3.93, 10.10
AddVertex, 1.22, 3.93, 10.10
AddVertex, 1.22, 3.14, 9.9
AddVertex,-1.22, 3.14, 9.9
AddVertex, 1.22, 2.20, 10.0
AddVertex,-1.22, 2.20, 10.0
AddVertex, 1.22, 2.00, 10.0
AddVertex,-1.22, 2.00, 10.0
AddVertex, 1.22, 1.40, 9.9
AddVertex,-1.22, 1.40, 9.9
AddVertex, 1.22, 0.00, 9.9
AddVertex,-1.22, 0.00, 9.9
AddFace, 3,2,1,0
AddFace, 5,4,2,3
AddFace, 7,6,4,5
AddFace, 9,8,6,7
AddFace, 11,10,8,9

LoadTexture, Front.png
SetTextureCoordinates, 0,1,0
SetTextureCoordinates, 1,0,0
SetTextureCoordinates, 2,0,0.2
SetTextureCoordinates, 3,1,0.2
SetTextureCoordinates, 4,0,0.44
SetTextureCoordinates, 5,1,0.44
SetTextureCoordinates, 6,0,0.5
SetTextureCoordinates, 7,1,0.5
SetTextureCoordinates, 8,0,0.67
SetTextureCoordinates, 9,1,0.67
SetTextureCoordinates, 10,0,1
SetTextureCoordinates, 11,1,1
SetDecalTransparentColor, 0,0,255

CreateMeshBuilder,
AddVertex, 0.000, 3.9, 10.1
AddVertex, 0.000, 3.9,-10.1
AddVertex,-0.765, 3.6,-10.0
AddVertex,-0.765, 3.6, 10.0
AddVertex,-1.060, 3.375,-9.95
AddVertex,-1.060, 3.375, 9.95
AddFace, 0,1,2,3
AddFace, 3,2,4,5

LoadTexture, roof_L.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,0.30
SetTextureCoordinates, 3,0,0.30
SetTextureCoordinates, 4,1,1
SetTextureCoordinates, 5,0,1

CreateMeshBuilder,
AddVertex, -1.06, 3.375, 10.02
AddVertex, -1.06, 3.375,-10.02
AddVertex, -1.20, 3.187,-10.02
AddVertex, -1.20, 3.187, 10.02
AddVertex, -1.20, 1.640,-10.02
AddVertex, -1.20, 1.640, 10.02
AddFace2, 0,1,2,3
AddFace2, 3,2,4,5

LoadTexture, Side_L.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,0.15
SetTextureCoordinates, 3,0,0.15
SetTextureCoordinates, 4,1,1
SetTextureCoordinates, 5,0,1
SetDecalTransparentColor, 0,0,255

CreateMeshBuilder
AddVertex, -1.0, 1.69, 9.9
AddVertex, -1.0, 1.69,-9.9
AddVertex, -1.0, 0.04,-9.9
AddVertex, -1.0, 0.04, 9.9
AddFace2, 0,1,2,3

LoadTexture, 66ch_L1.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,1
SetTextureCoordinates, 3,0,1
SetDecalTransparentColor, 192,192,192

CreateMeshBuilder
AddVertex, -0.63, 1.69, 9.9
AddVertex, -0.63, 1.69,-9.9
AddVertex, -0.63, 0.04,-9.9
AddVertex, -0.63, 0.04, 9.9
AddFace2, 0,1,2,3

LoadTexture, 66ch_L1.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,1
SetTextureCoordinates, 3,0,1
SetDecalTransparentColor, 192,192,192


CreateMeshBuilder,
AddVertex, 0, 3.9,-10.10
AddVertex, 0, 3.9, 10.10
AddVertex, 0.765, 3.6, 10.00
AddVertex, 0.765, 3.6,-10.10
AddVertex, 1.06, 3.375, 9.95
AddVertex, 1.06, 3.375,-9.95
AddFace, 0,1,2,3
AddFace, 3,2,4,5

LoadTexture, roof_R.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,0.30
SetTextureCoordinates, 3,0,0.30
SetTextureCoordinates, 4,1,1
SetTextureCoordinates, 5,0,1

CreateMeshBuilder,
AddVertex, 1.06, 3.375,-10.02
AddVertex, 1.06, 3.375, 10.02
AddVertex, 1.20, 3.187, 10.02
AddVertex, 1.20, 3.187,-10.02
AddVertex, 1.20, 1.650, 10.02
AddVertex, 1.20, 1.650,-10.02
AddFace2, 0,1,2,3
AddFace2, 3,2,4,5

LoadTexture, Side_R.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,0.15
SetTextureCoordinates, 3,0,0.15
SetTextureCoordinates, 4,1,1
SetTextureCoordinates, 5,0,1
SetDecalTransparentColor, 0,0,255

CreateMeshBuilder,
AddVertex, 1.0, 1.69,-9.90
AddVertex, 1.0, 1.69, 9.90
AddVertex, 1.0, 0.04, 9.90
AddVertex, 1.0, 0.04,-9.90
AddFace2, 0,1,2,3

LoadTexture, 66ch_L1.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,1
SetTextureCoordinates, 3,0,1
SetDecalTransparentColor, 192,192,192

CreateMeshBuilder,
AddVertex, 0.63, 1.69,-9.90
AddVertex, 0.63, 1.69, 9.90
AddVertex, 0.63, 0.04, 9.90
AddVertex, 0.63, 0.04,-9.90
AddFace2, 0,1,2,3

LoadTexture, 66ch_L1.png
SetTextureCoordinates, 0,0,0
SetTextureCoordinates, 1,1,0
SetTextureCoordinates, 2,1,1
SetTextureCoordinates, 3,0,1
SetDecalTransparentColor, 192,192,192


;Heurtoir Front,

;Heurtoir Front Left,
CreateMeshBuilder,
cylinder,10,0.10,0.10,0.3,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,-0.83,0.95,10.00,
SetColor,50,50,50,
GenerateNormals,

CreateMeshBuilder,
cylinder,10,0.08,0.08,0.2,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,-0.83,0.95,10.15,
SetColor,40,40,40,
GenerateNormals,

CreateMeshBuilder,
cylinder,30,0.26,0.26,0.01,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,-0.83,0.95,10.25,
SetColor,40,40,40,
GenerateNormals,

;Heurtoir Front Right
CreateMeshBuilder,
cylinder,10,0.10,0.10,0.3,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,0.83,0.95,10.00,
SetColor,50,50,50,
GenerateNormals,

CreateMeshBuilder,
cylinder,10,0.08,0.08,0.2,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,0.83,0.95,10.15,
SetColor,40,40,40,
GenerateNormals,

CreateMeshBuilder,
cylinder,30,0.26,0.26,0.01,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,0.83,0.95,10.25,
SetColor,40,40,40,
GenerateNormals,

;Heurtoir End,

;Heurtoir End Left,
CreateMeshBuilder,
cylinder,10,0.10,0.10,0.3,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,-0.83,0.95,-10.00,
SetColor,50,50,50,
GenerateNormals,

CreateMeshBuilder,
cylinder,10,0.08,0.08,0.2,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,-0.83,0.95,-10.15,
SetColor,40,40,40,
GenerateNormals,

CreateMeshBuilder,
cylinder,30,0.26,0.26,0.01,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,-0.83,0.95,-10.25,
SetColor,40,40,40,
GenerateNormals,

;Heurtoir End Right
CreateMeshBuilder,
cylinder,10,0.10,0.10,0.3,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,0.83,0.95,-10.00,
SetColor,50,50,50,
GenerateNormals,

CreateMeshBuilder,
cylinder,10,0.08,0.08,0.2,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,0.83,0.95,-10.15,
SetColor,40,40,40,
GenerateNormals,

CreateMeshBuilder,
cylinder,30,0.26,0.26,0.01,
rotate,1,0,0,90,
rotate,0,0,0,00,
translate,0.83,0.95,-10.25,
SetColor,40,40,40,
GenerateNormals,


CreateMeshBuilder,
AddVertex, 0.65, 1.85,10.00,
AddVertex, 1.15, 1.85,10.00,
AddVertex, 1.15, 1.25,10.00,
AddVertex, 0.65, 1.25,10.00,
AddFace, 3,2,1,0,
Translate, 0,0,0,

LoadTexture, glow_white.png,
SetTextureCoordinates, 0, 0, 0,
SetTextureCoordinates, 1, 1, 0,
SetTextureCoordinates, 2, 1, 1,
SetTextureCoordinates, 3, 0, 1,
SetDecalTransparentColor, 0,0,0,
SetEmissiveColor, 255,255,255,
SetBlendMode, Additive,2,

CreateMeshBuilder,
AddVertex, -0.22, 3.55,10.06,
AddVertex,  0.22, 3.55,10.06,
AddVertex,  0.22, 2.95,10.00,
AddVertex, -0.22, 2.95,10.00,
AddFace, 3,2,1,0,
Translate, 0,0,0,

LoadTexture, glow_white.png,
SetTextureCoordinates, 0, 0, 0,
SetTextureCoordinates, 1, 1, 0,
SetTextureCoordinates, 2, 1, 1,
SetTextureCoordinates, 3, 0, 1,
SetDecalTransparentColor, 0,0,0,
SetEmissiveColor, 255,255,255,
SetBlendMode, Additive,2,

TranslateAll, 0,0,0,
